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- Lee Bamber's
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- A Q U A K O N
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- A Digital Ninja Game
- in association with Black Dragon Design
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- ~^~ The Contents ~^~
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- You should have received: 3 Disks (1) Boot-up Disk
- (2) Game Disk
- (3) Speech Disk
-
- You should be able to: a) Install to Hard Drive
- b) Harness second drive
- c) Switch sampled speech On / Off
- d) Switch ingame music On / Off
- e) Save game position every 5 levels
- f) Stay alive, barely...
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- ~^~ The Story ~^~
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- Orbitting a primative planet, on the outer frontier of Cyo-Federation space,
- an observational satalite briefly detected a fleet of approaching alien
- probe before it's transmission was severed at the source.
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- Given the serious nature of alien intrusion, a mercenary scout was deployed
- to investigate the origins and intensions of the probes. Upon entry to the
- planet, the scouts ship mysteriously develops system wide malfunctions and
- crash lands on the planet.
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- Coated in a thin layer of water, this aquaplanet was firmly in the grip of
- an alien plot. The probes, designed to recruit and brainwash the inhabitant
- creatures, where spread ove a wide oceanic area. Located in the midst of
- these probes, and it's newly recruited defences, the pilot decided to repair
- the ship and return to HQ for re-enforcements.
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- Unfortunately, a vital component was beyond repair, a syon mode emitting
- geo-navigator. The only other S.M.E.G curcuit available was in the stolen
- satalite, which by now was scattered amongst the alien probes for pathalic
- study.
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- Given no choice, the ten years military conditioning and enough armourment
- to start a war, the pilot decided to execute option two; take on the alien
- probes single handed.
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- ~^~ The Game ~^~
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- The game, which incidently has little bearing to understanding the story,
- is traditionally a 3D shoot'em'up. You'll proceed sector after sector of
- hostile infestation, and you must defend yourself or you will be killed!
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- You task in each sector is to locate the alien probes, search them for
- satalite components, and then detroy them. It's also known that the alien
- probes, once recruited enough creatures, will be able to replicate more of
- them! Destroying the probes is essential! Further, although it's not
- ethical to kill creatures under the influence, you have little choice. It
- must be considered from the big picture. The alien probes occupy a small
- part of the planet, and the Cyo-Federation must be alerted of this very
- serious threat and send a decontamination force. Destroying the creatures
- is essential!
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- As you adapt to the planetary gravity and oxi-nitro atmosphere, you will
- become stronger and be able to use better and more powerful weapons. But
- to begin, you'll only be able to use your low-grade pistol. The more aliens
- you kill, the more adreno energy you'll gain and the faster you'll adapt
- to your environment. Andreno energy marks the level which tells you what
- weapon you can handle.
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- You are given an 'energy' to protect you from attack for a short while.
- Your 'Body energy' is marked in red and once drained, cannot be replaced,
- however 'Armour energy' can only account for half of your maximum energy
- but CAN be replenished. The alien probes will have energy interfaces from
- where you can steal energy for your armour and ammunition energy.
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- You weapons use a form of ammunition energy. It's a low-electron version
- of your armour energy. If you are in deadly trouble, you can transfer
- armour energy to ammunition energy, but you will expell andreno energy in
- the process. You can also resupply ammunition energy by intaking a smell
- capsule.
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- A smell capsule is a pasafists weapon you carry in case a diplimatic
- attack mission is required. In this case, the capsules are very potent and
- the creatures will not approach you if you break one. These only last
- a while and you only have a few of them.
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- One feature you have already discovered in the probes can relay intelegence
- to other probes. You submitted a damaged probe you landed on to one of
- you smell capsules, which was surprisingly replicated in a neigboring probe.
- Both where destroyed immediately, but not before you concluded the capsule
- would start to appear in ready to use replications all over the area. It
- is poetic justice that the very devices that are threatening this planet,
- may in turn save it. You are quite sure a steady supply of capsules will
- become available throughout our mission. You hope, at least.
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- In addition to your vital and nessesary statistics, you also have a wrist
- mounted radar, both long and short range. A claxon which responds to
- dangerous situations, and compartments in your water-suit for four smell
- capsules.
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- Once you have found enough pieces to rebuild the geo-navigator, you can
- transport back to your ship, leave the planet surface and begin routine
- extermination of the alien probes with the powerful help of an armed
- Cyo-Federation Fleet.
-
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- ~^~ The Controls ~^~
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- ~~ Joystick ~~
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- Joystick Up = Move forward
- Joystick Down = Move Backward
- Joystick Left = Rotate left
- Joystick Right = Rotate Right
- Fire Button = Fire weapon
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- ~~ Keys ~~
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- F1 - F8 = Choose weapon (Only when your Adreno Arrow highlights that
- you can use it! Panel in lower-left screen)
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- [S] = Break smell capsule and release defensive cloud
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- [A] = Drain smell capsule to increase ammunition energy
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- [T] = Drain Armour energy to increase ammunition energy
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- [R] = Switch between Direction-Dependent view and Direction-
- Independent view
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- [L] = Locates and points in the direction of all remaining creatures
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- [U] = Displays a creature count of all lifeforms remaining
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- [ESC] = Quit game and return to title screen
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- ~^~ The Epilogue ~^~
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- Upon completion of the game, you'll get some nice words from Digital Ninja
- and an offer you might like to consider. But only to those who are good
- enough to finish the game.
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- If you haven't already got it, there's a demo version which contains a one
- disk animation that isn't in this version. Unusual, yes. But in order
- to reduce the price burden on you, Digital Ninja try and make it as easy
- as possible for you to enjoy our work. (That is, while keeping us pretty
- content as not to stop creating altogether). The PD version is of course
- free, or very cheap, and don't let anyone charge you more than a quid for
- it!
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- If you're impatient (besides not actually reading this), will be the kind
- of dude who presses fire button as soon as it says 'press fire button'.
- Well on the title screen, if you let the text run through the banter about
- Digital Ninja. I think you'll be interested in the credit call that not
- only gives you a run down of everyone involved in this production, but you
- get a snapshot of what we look like! That's me, two other members of our
- Digital Ninja Development Team, Andrew Campbell and Mike Richmond. It's
- new, it's highly embarrassing, but it's entertainment. And that's the name
- of the game, according to us!
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- To regular players of DN software, you'll know this game was completely
- coded in AMOS Professional. The graphics is DPaint IV. The music in a
- combination of MED, Protracker and assorted converters. Every byte was
- crafted by skilled game designers and you should count yourselves lucky
- you own even one Digital Ninja game. Very soon, you won't be able to
- get hold of a DN game for less than thirty quid! You just see.
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- Enjoy the game, thanks for all your letters and the unhindered praise over
- our other productions and I hope to read some more inspiring post, general
- moans and queries.
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- For whatever reason, write to:
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- Digital Ninja
- 'Rockville'
- Warrington Road
- Lower Ince
- Wigan
- Lancashire
- WN3 4QG
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- WARNING: For countries outside the UK, I'll need a pound, or some UK stamps
- if you want a reply. I've only been in touch with a few Canadians and it's
- cost me a tenner this week alone!
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